{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "cancel-01",
  "title": "cancel-01",
  "description": "Animated cancel icon",
  "dependencies": [
    "motion"
  ],
  "files": [
    {
      "path": "icons/cancel-01.tsx",
      "content": "'use client';\n\nimport type { Variants } from 'motion/react';\nimport { motion, useAnimation } from 'motion/react';\nimport type { HTMLAttributes } from 'react';\nimport { forwardRef } from 'react';\nimport { useIconAnimation } from '@/lib/use-icon-animation';\nimport { cn } from '@/lib/utils';\n\nexport interface Cancel01IconHandle {\n  startAnimation: () => void;\n  stopAnimation: () => void;\n}\n\ninterface Cancel01IconProps extends HTMLAttributes<HTMLDivElement> {\n  size?: number;\n}\n\nconst FIRST_PATH = 'M18 6L6.00081 17.9992';\nconst SECOND_PATH = 'M6 6.00085L17.9992 18';\n\n// Use the same single landing as Tick after the second strike is complete.\nconst impactVariants: Variants = {\n  normal: { transform: 'translateY(0px) rotate(0deg) scale(1)' },\n  animate: {\n    transform: [\n      'translateY(0px) rotate(0deg) scale(1)',\n      'translateY(0px) rotate(0deg) scale(1)',\n      'translateY(-0.35px) rotate(0.8deg) scale(1.08)',\n      'translateY(0px) rotate(0deg) scale(1)',\n    ],\n    transition: {\n      duration: 1.04,\n      ease: ['linear', [0.23, 1, 0.32, 1], [0.23, 1, 0.32, 1]],\n      times: [0, 0.78, 0.9, 1],\n    },\n  },\n};\n\n// Each stroke continues briefly as the pen lifts from the page.\nconst firstEndFlourishVariants: Variants = {\n  normal: {\n    pathLength: 0,\n    opacity: 0,\n    visibility: 'hidden',\n  },\n  animate: {\n    pathLength: [0, 0, 1, 1],\n    opacity: [0, 0, 1, 0],\n    visibility: ['hidden', 'hidden', 'visible', 'hidden'],\n    transition: {\n      duration: 0.76,\n      ease: [\n        'linear',\n        [0.23, 1, 0.32, 1],\n        [0.23, 1, 0.32, 1],\n      ],\n      times: [0, 0.69, 0.84, 1],\n    },\n  },\n};\n\nconst secondEndFlourishVariants: Variants = {\n  normal: {\n    pathLength: 0,\n    opacity: 0,\n    visibility: 'hidden',\n  },\n  animate: {\n    pathLength: [0, 0, 1, 1],\n    opacity: [0, 0, 1, 0],\n    visibility: ['hidden', 'hidden', 'visible', 'hidden'],\n    transition: {\n      duration: 1.06,\n      ease: [\n        'linear',\n        [0.23, 1, 0.32, 1],\n        [0.23, 1, 0.32, 1],\n      ],\n      times: [0, 0.77, 0.88, 1],\n    },\n  },\n};\n\nconst generatedGeometryVariants: Variants = {\n  normal: { visibility: 'hidden', transition: { duration: 0.08 } },\n  animate: { visibility: 'visible', transition: { duration: 0 } },\n};\n\n// rest-parity: split-source-path\n// The first strike starts at the top-right. The second starts at the top-left.\n// Erase and redraw use those same starts, with the offset reset while hidden.\nconst firstStrikeVariants: Variants = {\n  normal: { pathLength: 1, pathOffset: 0, visibility: 'visible' },\n  animate: {\n    pathLength: [1, 1, 0.12, 0, 0, 0.12, 1, 1],\n    pathOffset: [0, 0, 0.88, 1, 0, 0, 0, 0],\n    visibility: [\n      'visible',\n      'visible',\n      'hidden',\n      'hidden',\n      'hidden',\n      'hidden',\n      'visible',\n      'visible',\n    ],\n    transition: {\n      duration: 0.9,\n      ease: [\n        'linear',\n        [0.77, 0, 0.175, 1],\n        'linear',\n        'linear',\n        'linear',\n        [0.77, 0, 0.175, 1],\n        'linear',\n      ],\n      times: [0, 0.05, 0.22, 0.25, 0.34, 0.38, 0.58, 1],\n    },\n  },\n};\n\nconst secondStrikeVariants: Variants = {\n  normal: { pathLength: 1, pathOffset: 0, visibility: 'visible' },\n  animate: {\n    pathLength: [1, 1, 0.12, 0, 0, 0.12, 1, 1],\n    pathOffset: [0, 0, 0.88, 1, 0, 0, 0, 0],\n    visibility: [\n      'visible',\n      'visible',\n      'hidden',\n      'hidden',\n      'hidden',\n      'hidden',\n      'visible',\n      'visible',\n    ],\n    transition: {\n      duration: 0.9,\n      ease: [\n        'linear',\n        [0.77, 0, 0.175, 1],\n        'linear',\n        'linear',\n        'linear',\n        [0.77, 0, 0.175, 1],\n        'linear',\n      ],\n      times: [0, 0.1, 0.27, 0.3, 0.64, 0.7, 0.9, 1],\n    },\n  },\n};\n\nconst Cancel01Icon = forwardRef<Cancel01IconHandle, Cancel01IconProps>(\n  ({ onMouseEnter, onMouseLeave, className, size = 28, ...props }, ref) => {\n    const controls = useAnimation();\n    const { handleMouseEnter, handleMouseLeave } = useIconAnimation({\n      controls,\n      loops: false,\n      onMouseEnter,\n      onMouseLeave,\n      ref,\n    });\n\n    return (\n      <div\n        className={cn(className)}\n        onMouseEnter={handleMouseEnter}\n        onMouseLeave={handleMouseLeave}\n        {...props}\n      >\n        <motion.svg\n          xmlns=\"http://www.w3.org/2000/svg\"\n          width={size}\n          height={size}\n          viewBox=\"0 0 24 24\"\n          fill=\"none\"\n          overflow=\"visible\"\n          variants={impactVariants}\n          animate={controls}\n          initial=\"normal\"\n          style={{ transformOrigin: '12px 12px' }}\n        >\n          <motion.path\n            d={FIRST_PATH}\n            stroke=\"currentColor\"\n            strokeLinecap=\"round\"\n            strokeLinejoin=\"round\"\n            strokeWidth=\"1.5\"\n            variants={firstStrikeVariants}\n            animate={controls}\n            initial=\"normal\"\n          />\n          <motion.path\n            d={SECOND_PATH}\n            stroke=\"currentColor\"\n            strokeLinecap=\"round\"\n            strokeLinejoin=\"round\"\n            strokeWidth=\"1.5\"\n            variants={secondStrikeVariants}\n            animate={controls}\n            initial=\"normal\"\n          />\n          <motion.g\n            variants={generatedGeometryVariants}\n            animate={controls}\n            initial=\"normal\"\n          >\n            <motion.path\n              d=\"M6.00081 17.9992L5.1 18.9\"\n              stroke=\"currentColor\"\n              strokeLinecap=\"round\"\n              strokeLinejoin=\"round\"\n              strokeWidth=\"1.5\"\n              variants={firstEndFlourishVariants}\n              animate={controls}\n              initial=\"normal\"\n            />\n            <motion.path\n              d=\"M17.9992 18L18.9 18.9008\"\n              stroke=\"currentColor\"\n              strokeLinecap=\"round\"\n              strokeLinejoin=\"round\"\n              strokeWidth=\"1.5\"\n              variants={secondEndFlourishVariants}\n              animate={controls}\n              initial=\"normal\"\n            />\n          </motion.g>\n        </motion.svg>\n      </div>\n    );\n  }\n);\n\nCancel01Icon.displayName = 'Cancel01Icon';\n\nexport { Cancel01Icon };\n",
      "type": "registry:ui"
    },
    {
      "path": "lib/use-icon-animation.ts",
      "content": "'use client';\n\nimport type { LegacyAnimationControls } from 'motion/react';\nimport { useReducedMotion } from 'motion/react';\nimport type {\n  ForwardedRef,\n  MouseEventHandler,\n} from 'react';\nimport { useCallback, useImperativeHandle, useRef } from 'react';\n\nexport interface AnimatedIconHandle {\n  startAnimation: () => void;\n  stopAnimation: () => void;\n}\n\ninterface UseIconAnimationOptions {\n  controls: LegacyAnimationControls;\n  loops?: boolean;\n  onMouseEnter?: MouseEventHandler<HTMLDivElement>;\n  onMouseLeave?: MouseEventHandler<HTMLDivElement>;\n  ref: ForwardedRef<AnimatedIconHandle>;\n}\n\nexport function useIconAnimation({\n  controls,\n  loops = false,\n  onMouseEnter,\n  onMouseLeave,\n  ref,\n}: UseIconAnimationOptions) {\n  const shouldReduceMotion = useReducedMotion();\n  const isControlledRef = useRef(false);\n  const isPlayingRef = useRef(false);\n  const runRef = useRef(0);\n\n  const startAnimation = useCallback(() => {\n    if (shouldReduceMotion || isPlayingRef.current) return;\n\n    isPlayingRef.current = true;\n    const run = ++runRef.current;\n    controls.set('normal');\n    void controls.start('animate').then(() => {\n      if (runRef.current === run) isPlayingRef.current = false;\n    });\n  }, [controls, shouldReduceMotion]);\n\n  const stopAnimation = useCallback(() => {\n    if (!loops) return;\n\n    runRef.current++;\n    isPlayingRef.current = false;\n    void controls.start('normal');\n  }, [controls, loops]);\n\n  useImperativeHandle(\n    ref,\n    () => {\n      isControlledRef.current = true;\n      return { startAnimation, stopAnimation };\n    },\n    [startAnimation, stopAnimation]\n  );\n\n  const handleMouseEnter = useCallback<MouseEventHandler<HTMLDivElement>>(\n    (event) => {\n      onMouseEnter?.(event);\n      if (!isControlledRef.current) startAnimation();\n    },\n    [onMouseEnter, startAnimation]\n  );\n\n  const handleMouseLeave = useCallback<MouseEventHandler<HTMLDivElement>>(\n    (event) => {\n      onMouseLeave?.(event);\n      if (!isControlledRef.current) stopAnimation();\n    },\n    [onMouseLeave, stopAnimation]\n  );\n\n  return { handleMouseEnter, handleMouseLeave };\n}\n",
      "type": "registry:lib"
    }
  ],
  "type": "registry:ui"
}