{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "tick-02",
  "title": "tick-02",
  "description": "Animated tick icon",
  "dependencies": [
    "motion"
  ],
  "files": [
    {
      "path": "icons/tick-02.tsx",
      "content": "'use client';\n\nimport type { Variants } from 'motion/react';\nimport { motion, useAnimation } from 'motion/react';\nimport type { HTMLAttributes } from 'react';\nimport { forwardRef } from 'react';\nimport { useIconAnimation } from '@/lib/use-icon-animation';\nimport { cn } from '@/lib/utils';\n\nexport interface Tick02IconHandle {\n  startAnimation: () => void;\n  stopAnimation: () => void;\n}\n\ninterface Tick02IconProps extends HTMLAttributes<HTMLDivElement> {\n  size?: number;\n}\n\nconst CHECK_PATH = 'M5 14L8.5 17.5L19 6.5';\nconst PEN_LIFT_PATH = 'M19 6.5L19.48 6';\n\nconst penLiftVariants: Variants = {\n  normal: { pathLength: 0, opacity: 0, visibility: 'hidden' },\n  animate: {\n    pathLength: [0, 0, 1, 1],\n    opacity: [0, 0, 0.72, 0],\n    visibility: ['hidden', 'hidden', 'visible', 'hidden'],\n    transition: {\n      duration: 0.9,\n      ease: [\n        'linear',\n        [0.23, 1, 0.32, 1],\n        [0.23, 1, 0.32, 1],\n      ],\n      times: [0, 0.765, 0.89, 1],\n    },\n  },\n};\n\nconst generatedGeometryVariants: Variants = {\n  normal: { visibility: 'hidden', transition: { duration: 0.08 } },\n  animate: { visibility: 'visible', transition: { duration: 0 } },\n};\n\n// The completed stroke compresses once as it lands, then releases without a\n// trailing bounce.\nconst impactVariants: Variants = {\n  normal: { transform: 'translateY(0px) rotate(0deg) scale(1)' },\n  animate: {\n    transform: [\n      'translateY(0px) rotate(0deg) scale(1)',\n      'translateY(0px) rotate(0deg) scale(1)',\n      'translateY(-0.35px) rotate(0.8deg) scale(1.08)',\n      'translateY(0px) rotate(0deg) scale(1)',\n    ],\n    transition: {\n      duration: 0.82,\n      ease: ['linear', [0.23, 1, 0.32, 1], [0.23, 1, 0.32, 1]],\n      times: [0, 0.78, 0.9, 1],\n    },\n  },\n};\n\n// Erase and redraw both start at the tail. The offset resets while the path is\n// hidden, so the direction change cannot show a cap or jump.\nconst checkVariants: Variants = {\n  normal: { pathLength: 1, pathOffset: 0, visibility: 'visible' },\n  animate: {\n    pathLength: [1, 1, 0.12, 0, 0, 0.12, 0.25, 0.25, 1, 1],\n    pathOffset: [0, 0, 0.88, 1, 0, 0, 0, 0, 0, 0],\n    visibility: [\n      'visible',\n      'visible',\n      'hidden',\n      'hidden',\n      'hidden',\n      'hidden',\n      'visible',\n      'visible',\n      'visible',\n      'visible',\n    ],\n    transition: {\n      duration: 0.82,\n      ease: [\n        'linear',\n        [0.77, 0, 0.175, 1],\n        'linear',\n        'linear',\n        'linear',\n        [0.77, 0, 0.175, 1],\n        'linear',\n        [0.77, 0, 0.175, 1],\n        'linear',\n      ],\n      times: [0, 0.06, 0.25, 0.28, 0.35, 0.39, 0.5, 0.57, 0.84, 1],\n    },\n  },\n};\n\nconst Tick02Icon = forwardRef<Tick02IconHandle, Tick02IconProps>(\n  ({ onMouseEnter, onMouseLeave, className, size = 28, ...props }, ref) => {\n    const controls = useAnimation();\n    const { handleMouseEnter, handleMouseLeave } = useIconAnimation({\n      controls,\n      loops: false,\n      onMouseEnter,\n      onMouseLeave,\n      ref,\n    });\n\n    return (\n      <div\n        className={cn(className)}\n        onMouseEnter={handleMouseEnter}\n        onMouseLeave={handleMouseLeave}\n        {...props}\n      >\n        <motion.svg\n          xmlns=\"http://www.w3.org/2000/svg\"\n          width={size}\n          height={size}\n          viewBox=\"0 0 24 24\"\n          fill=\"none\"\n          overflow=\"visible\"\n          variants={impactVariants}\n          animate={controls}\n          initial=\"normal\"\n          style={{ transformOrigin: '12px 12px' }}\n        >\n          <motion.path\n            d={CHECK_PATH}\n            stroke=\"currentColor\"\n            strokeLinecap=\"round\"\n            strokeLinejoin=\"round\"\n            strokeWidth=\"1.5\"\n            variants={checkVariants}\n            animate={controls}\n            initial=\"normal\"\n          />\n          <motion.g\n            variants={generatedGeometryVariants}\n            animate={controls}\n            initial=\"normal\"\n          >\n            <motion.path\n              d={PEN_LIFT_PATH}\n              stroke=\"currentColor\"\n              strokeLinecap=\"round\"\n              strokeLinejoin=\"round\"\n              strokeWidth=\"1.5\"\n              variants={penLiftVariants}\n              animate={controls}\n              initial=\"normal\"\n            />\n          </motion.g>\n        </motion.svg>\n      </div>\n    );\n  }\n);\n\nTick02Icon.displayName = 'Tick02Icon';\n\nexport { Tick02Icon };\n",
      "type": "registry:ui"
    },
    {
      "path": "lib/use-icon-animation.ts",
      "content": "'use client';\n\nimport type { LegacyAnimationControls } from 'motion/react';\nimport { useReducedMotion } from 'motion/react';\nimport type {\n  ForwardedRef,\n  MouseEventHandler,\n} from 'react';\nimport { useCallback, useImperativeHandle, useRef } from 'react';\n\nexport interface AnimatedIconHandle {\n  startAnimation: () => void;\n  stopAnimation: () => void;\n}\n\ninterface UseIconAnimationOptions {\n  controls: LegacyAnimationControls;\n  loops?: boolean;\n  onMouseEnter?: MouseEventHandler<HTMLDivElement>;\n  onMouseLeave?: MouseEventHandler<HTMLDivElement>;\n  ref: ForwardedRef<AnimatedIconHandle>;\n}\n\nexport function useIconAnimation({\n  controls,\n  loops = false,\n  onMouseEnter,\n  onMouseLeave,\n  ref,\n}: UseIconAnimationOptions) {\n  const shouldReduceMotion = useReducedMotion();\n  const isControlledRef = useRef(false);\n  const isPlayingRef = useRef(false);\n  const runRef = useRef(0);\n\n  const startAnimation = useCallback(() => {\n    if (shouldReduceMotion || isPlayingRef.current) return;\n\n    isPlayingRef.current = true;\n    const run = ++runRef.current;\n    controls.set('normal');\n    void controls.start('animate').then(() => {\n      if (runRef.current === run) isPlayingRef.current = false;\n    });\n  }, [controls, shouldReduceMotion]);\n\n  const stopAnimation = useCallback(() => {\n    if (!loops) return;\n\n    runRef.current++;\n    isPlayingRef.current = false;\n    void controls.start('normal');\n  }, [controls, loops]);\n\n  useImperativeHandle(\n    ref,\n    () => {\n      isControlledRef.current = true;\n      return { startAnimation, stopAnimation };\n    },\n    [startAnimation, stopAnimation]\n  );\n\n  const handleMouseEnter = useCallback<MouseEventHandler<HTMLDivElement>>(\n    (event) => {\n      onMouseEnter?.(event);\n      if (!isControlledRef.current) startAnimation();\n    },\n    [onMouseEnter, startAnimation]\n  );\n\n  const handleMouseLeave = useCallback<MouseEventHandler<HTMLDivElement>>(\n    (event) => {\n      onMouseLeave?.(event);\n      if (!isControlledRef.current) stopAnimation();\n    },\n    [onMouseLeave, stopAnimation]\n  );\n\n  return { handleMouseEnter, handleMouseLeave };\n}\n",
      "type": "registry:lib"
    }
  ],
  "type": "registry:ui"
}